Tyrian Remake

Hey there,

If you read my other post (about Lionheart & Warcraft), you may guess what I will say this time.
Yep, another project using my LionEngine, but no Platform nor RTS. This time, it is a Shoot’Em Up.
Note: Gfx are from the original game, originally designed for DOS in 1995 by Eclipse Production (edited by Epic Megagames, also known as Epic Games nowadays)

For this showcase, levels are randomly generated (also, Entity are automatically placed, depending of the map tile ! just by matching map tile and entity id)

So, no link at all, but later I will post a playable demo :slight_smile:

The nostalgia is strong with this one, spent many hours on this gem of a game.

That sonic wave was really the best side/rear gun :slight_smile:

From the video it seems a little faster than what I remember it as being.

Anyway nice job in putting it all together.

Nut case! UML! screams ;D

Nostalgic. Can’t wait to play it!

When I read Tyrian I think “hot damn”.

I can relate.

Yeah… not really interesting especially for us =D

Was it the game or the UML that made you feel nostalgic?

Cheers,

Kev

Obviously the game, I just wanted to point out how funny that is.
Do you create UMLs for your games ?

Lol, I just post the UML to show the interaction with my Engine (in case of people who are interested in using it).
But I don’t use to create UML for my game at all ;D

I think UML is really neat for presentation but you shouldn’t depend on it for development at all :slight_smile:

I want to shake my finger at you for not putting identifiers on those relationships!

SHAKE SHAKE!

But seriously, it’s nice to see some other people’ve suffered through the fun that is UML. And probably through a teacher who stressed it use. Repeatedly.

Even on non-game project I refuse to make UML. Take my flowchart or gtfo.

Woow ok ok ! :-X :o
I stroke the line concerning the UM* ;D

It was because I’m building a doc for my LionEngine, anyway, it will be in french only for the moment, so nobody is going to be concerned.
I made an UML because somebody asked my for such a thing.

Well, back to Tyrian Remake, I’m preparing a short playable demo, not similar to the original Tyrian.
This time, you will have to protect the earth, be destroying all incoming meteor from the front.
Also, you have to protect yourself by avoiding and killing all enemy that you will encounter (if you are dead, you won’t be able to protect the earth)

Sometime, a big ship will help you to buy new weapons during the game, with the money you earned during your trip.

Do you want an UM* to understand how it will work ? ;D

Wow wow wow, why? :expressionless: it’s not his fault.

Ehh eh eh eh eh anyway, my link is a bit out of subject (it still available). :stuck_out_tongue:

My next post will concern the short demo ;D

Ahhiiii !

Demo available now !
Be quick, only 100 downloads allowed ! (…I’m joking)

http://www.b3dgs.com/v6/page.php?lang=en&section=tyrian_remake

The goal: Destroy all meteors to prevent the earth’s destruction.
To do that, you can buy more than 12 powerful weapons.
You can earn money during meteor wave (which is during 1min)
1 wave = 1 level (10level max, but you can still play as long as you wish if you are a big Tyrian addict ;D)

Great fun!

Never played the original, but several like it :slight_smile:

Not sure if this is only on my machine (OS X), but the sound and specifically the music didn’t play smooth. It seemed to lock up quite frequently, and then snap out of it. The mouse was also VERY sensitive, too much so for my taste. I hoped that maybe switching to a larger resolution would help, but that just made the mouse very jittery, following my general movement, but jumping around a lot, making it unplayable.

Still very nice game, I will definitely try it on my Win machine to see if I have a better chance at controlling the ship there.

played it.
there is a bar above armor and shield that I dont get
what does it ?

@Cero : this is the “Earth’s life” (depending of the number of meteorites getting the bottom screen)

@jojoh : I know there are some troubles with the mouse on Mac (at least, using vmware), which is faster.
It is because the mouse is locked. I can use a simple mouse cursor, but this way, I can’t add special effects such as Font-Collision which imply a backward movement.
I will try to avoid mouse lock uses.

@all : thanks for your feedback!

This looks awesome! Love shoot-em-ups, used to play plenty of those from the studio Cave. Love when there is an impossible amount of bullets on the same screen =D

has nothing to do with mac
even on windows the mouse is fast as shit
not really bad when you get good with it, however pretty all over the place

going to play more

  • graphical bug with the laser: beams tears graphically when shooting and moving to the side quickly (mouse), not sure if its the case for the old tyrian aswell
  • weapon list bug: start game, buy weapon, sell it, buy next sell it
    do this for every weapon. now you start a game with no weapons at all, because in the buying area no new weapons appeared
    it seems like there are lists/arrays of 3 weapons at a time, which is kinda bad, because later the list also stays - throughout the game you may sell the weapon of one weapon slot twice, but thats it, no new weapons appear