Is this “allowed” ?
g.drawImage(player, (int)playerX, (int)playerY, this);
My thought was that in my class, the playerX and playerY would keep it’s “true” float value. And then chop off the deciamls when rendering.
This will, I think, result in a more accuarate speed because it doesnt lose the decimals every cycle.
But it looks wrong for some reason.