Hey guys. I’ve been scarce here lately and had to put my programming efforts on hold for a bit. I just didn’t have the time due to my job. Due to recent events…and a bunch of bullshit. I’m now unemployed and looking for a new job. I’m getting back into coding and hopefully won’t have to stop once I get a new job.
I’m practicing with a tycoon type game and have some questions…
I’m using LibGDX and it’s mainly going to consist of multiple screens…A store screen, stat screen, options screen, etc. and finally a play screen. On the play screen, it will be the same menu style, but the screen will be split in two. The top half will have an isometric mini-world so-to-speak. It will show the players stand, and people walking up to it, walking around, etc. The bottom half will show the time and stats and such.
I’m pretty lost for the most part on going about implementing this. I’m thinking (and i’m not sure on this) that I would have to use Scene2d…Is this correct? or would there be a better way to go about it? It’s basically just going to be a bunch of menus with information on them. I really want to be able to use tabs as well as I plan on making this for android and I think that would be the best way to organize the screens and information.
I’ve never used Scene2d…So far i’ve only made a brickbreaker game and a pacman game…I need something a little more challenging and something I would enjoy programming. brickbreaker and pacman were kind of…boring. I want to get past this learning curve…
ANY information/suggestions/links/articles/tips would be GREATLY appreciated!
Thanks guys!