well i have some questions about storing maps in .txt files, i’ve read a lot on the subject and nothing seems to be enough to get me started on it.
well, i’ve always wanted to be a game developer, and to be honest i thought it would be much easier, but realizing how hard it is only makes me want to learn more.
so a part of the process of realizing how hard it was, was trying to get started in this game developing world by making an isometric game, (like final fantasy tactics (fft)), and well it didnt take too long until i noticed starting with an isometric game wasnt the best idea, so i decided to start with simple stuff and made some really crappy simple games like pong.
so i’ve got some experience with how the drawing part works on the screen with java, and got more familiar with the way coordinates work and other stuff, and finally i decided to start working on a harder game, yet not as hard as a fft game, i decided to start making a simple side scroller.
when i say side scroller i mean it like super mario, (not megaman or metroid which are more complex).
so after making some research, i noticed that im going to need something called “tilesets” which contain all different tiles a map would use, (instead of having a single file for each tile, you have all the tiles in one file), so i have read a lot about that and i cant get it.
what i want, is a clear explanation of how it works (how to write/read from a txt file, how to take the parameters there and asign them a tile, and then how to take that tile from the tileset).
and if you cant explain it for some reason, then it might also be helpful if i could get a source code of a game that works with this.
thank you for your patience, i really need to get this mapping technices working so i can advance on my project.