(sorry for my english)
I have one question about loading textures in jogl. I figured out that there is two ways to convert image to OpenGL texture. First one is to use Texture class from “com.sun.opengl.util.texture.Texture;”. The second one is to create my own Texture class and then manually load image data, convert it to bytes and then use as a texture. So, the question: is there any difference between these two methods, or they are totally equivalent?