Hi !
I can’t find a function in Xith3D which implements Two-Sided Lighting.
Some of my Models have Polygons, which normals are face backwards…
So i need a function like in JOGL/OPENGL : glLightModeli(GL.GL_LIGHT_MODEL_TWO_SIDE, GL.GL_TRUE);
…so that both sides of the Polygon will be exposed correctly.
Can I do this with a Xith3D Function?
Thanks for help !
cw
