Hello, I’m using LWJGL input right now, and so far so good 
Now i come to the function to poll whether the mouse pointer is inside the game window or not. Is there any simple way to do this?
And the next question, is this my code that wrong or it’s LWJGL input bugs : the mouse y coordinate is reversed! In a game with dimension 640x480, when the mouse y at coordinate 0, the Mouse.getY() print out 480, and when the mouse y move down to 480, the Mouse.getY() print out 0?!