Hi! So I have two last questions before I release my game to Google Play.
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Im going to have two different version, one free with ads and one for 1$. Should I use the same key to sign both since that would make installation easier for the user incase they upgrade? I also just thought of that If they have the Free version first and want to upgrade to the other, they will have to delete their saves and high-scores to install the new one so I guess one key to sign when exporting a apk is right?

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Is it worth getting Google Play Licensing Check for me since I have both a free and paid version?
Thanks for reading 
I have tried doing it now with using Context. I’m able to find the preference file, but it’s not able to get the contents from the preference file itself, since it always returns 0 (the default value). Is this because I use LibGdx? I have read that LibGdx saves its own preference files as SharedPreferences on Android so that shouldn’t be the issue.