Hi guys.
I’m thinking on making a fighting game soon, but there’s a problem…
The characters will all have weapons. Now how will that work for collisions? I want to detect character collision against the weapons (not quite character vs character), which may be in different locations (in the sprite animation frame) depending on the move/animation being performed. How could a check a collision vs a certain portion of the other player entity if that portion is changing each frame?
Any ideas?