I’ve developed a small program that parses a Biovision Hierarchy file (.bvh) and I currently have a very basic canvas that displays the animation.
See attachment for canvas example.
I’m not sure if this is old-fashioned or not, but I’ve got everything rendered to org.lwjgl.opengl.Display
I’m also using the org.lwjgl.opengl.GL11.* methods.
Now, I’ve come across a problem. I want my UI to have a few buttons and some text around the UI displaying information like filename, etc.
What I need help with is choosing a library for such a thing.
I can’t see how to just “lay” TWL or Slick2D objects on top of the code I have to add a few buttons and some text.
So it brings me to ask, should I be using TWL or Slick2D or neither? Or, if I am to use either of these 2 libraries, will I have to extend Widgets (for TWL) or extend BasicGame( SLick2D) and THEN integrate what I have into either of these libraries?
I’m also on a short timeframe so another question I will ask is: Which of these libraries is quicker to learn/pickup and get my hands dirty?