Hey guys!
I am storing a rotation in degrees, and I am tweening this to animate rotation.
I have a problem with tweening from 0 -> 270 degrees for instance, in which case the object is rotating the longer way around.
It should just count downward through 0 to 360, because that is the shortest path. How can I approach this problem?
I am using the Universal Tween Engine by the way, in case there is a built-in solution.
Thanks in advance.