TurtleCombat

hi all,

my newest game is in a playable and tested state. i thought i publish it here to see if you guys like it or not…
the game is something completely different to what i did before. you own a turtle, buy funny wepons for it, manage it’s weapon configuration and finally invite other players.
the turtles cannot be controlled, just watch them fight against each other. sounds are missing, but will be added soon (as well as tons of new weapons).

java 1.5:
http://games.rastaduck.org/TurtleCombat/TurtleCombat.jnlp
http://games.rastaduck.org/TurtleCombat/applet.html

java 1.4:
http://games.rastaduck.org/TurtleCombat/TurtleCombatJ14.jnlp (currently not working because of problems with manifest or something)
http://games.rastaduck.org/TurtleCombat/appletj14.html

any comments are appreciated…

Mac OS X 10.4.4 Java 5 (very recent :wink: )

Can’t enter my email address for registration because it won’t accept an ‘@’ sign. (shift-2 on my keyboard)
I entered ‘X’ for my email instead and it was accepted.

Can we write our own AI’s for it? :slight_smile:

Oh by the way, I’ve won 4 out of 4 games… but the thing says “5 out of 7 combats won”. What’s that about?

did you invite other people? you only see the battles when someone has invited you.

that’s a known issue. btw, i wanted to ask you guys what could be the reason for that. maybe i’m doing something wrong with keychar/keycode…

if (e.getKeyCode() == 81) { // @
setText(getText() + “@”);
}

not yet… :slight_smile:

but what i’m most interested in: do you like the game?

(side note: i saw that many of you don’t enter valid email addresses. this way you will not know when someone has invited you to a battle. except you log in to the game frequently or keep the game window open all day.)

Nice idea!
Though the AI needs work. My turtle was whoooped by one of the same level because he had turned past the view area of his opponent, and continued to turn to the right.

Also for challenges it would be good to see what ‘level’ your opponent has.
My second challenge was against someone resembling a battleship compared to my fisherboat.

i didn’t want to spent too much time with the AI because we are talking about turtles. i believe it’s funnier when they aren’t acting too smart.

That and the guys that have played way too much always stomp on the new guys cause they spam invite us and if we accept we lose :frowning: I guess that’s what makes me want a better AI… some way to compete against the guys with super big guns.

but you get credits for loosing, too. so this isn’t a real problem imho. starting is always hard …
i could add restrictions like “you can only invite users that are on a higher level than you are”. this would prevent the problem you mentioned.
what do you think?

Well starting and loosing all battles is not that fun, so i think you atleast should be able to see what you are up against before you accept the challenge.

I have played 40 battles and won 11, so it has begun to be more fun now. :slight_smile:

  • it would be great to not recieve an email for every challenge. or at least make it an option
  • search for people would be a great addition

@MasterOfDisaster:
The amount you get even if you lose depends on how much damage you get.
The batte I had with one of the top ranked players I don’t think I got one hit in.

as i said before, starting is hard, but then it becomes fun …

  • the emails are collected in 30 minute periods. if you get one email per challenge it means that you got one challenge per every 30 minute period.
    i’m thinking about raising the amount of minutes per period. additionally there will be an “don’t send me emails” option in the future.

  • searching for people will be implemented as soon as more users exist in the system.

  • you still have the option to refuse a challenge invitation. apart from that, to get not even a single hit is not what usually happens. usually you damage your opponent a bit even if he has more powerful weapons.

…Indeed it does, I withdraw my earlier complaints. :slight_smile:

thx. just added another new weapon (the EggTornado)

Well I’ve been playing for a while and finally got a banana launcher so I’m starting to win some matches. However I feel like most of my losses are due to getting stuck behind an obstacle. Luck of the draw really plays a big factor in terms of how you get started off initially. I hate watching my guy get stuck between a wall and an obstacle and never fire or avoid enemy fire the whole match because he’s bouncing back and forth between collisions. I’d say this occurs in at least 1/3 of my matches. That bug gets my vote for next-to-fix :slight_smile:

How about a challenge all button? :slight_smile:

i was asked that several times and it’s basically a good idea.
but imagine the game becomes really popular and eg. 1000 users are in the system.
if everyone of these 1000 users clicks on “invite all” the backed would generate about 1000x1000 emails. i’m a bit concerned about that…