I’m working on the design for a casual RPG, and I have a design decision to make. I want to use Phased combat, but I would like to get some other people’s opinions on this.
Note that real-time combat isn’t an option. I don’t want to deal with it.
Turn-based Combat:
In turn-based combat, you decide what your character does when it’s your character’s turn. This is the “normal” way to do things, and it allows you to make decisions based upon everything that’s already happened.
Phased Combat:
In phased combat, you decide what all your characters do at the beginning of the turn. This is more realistic in that the characters won’t be aware of what has happened in the past few split seconds, so you have to make your decisions without this knowledge.
It also has the advantage of allowing you to reuse your decisions from the last turn, only modifying the ones that need to be modified. The engine will be smart enough to change the targets so that you never attack someone who is dead.
The only recent game I’ve seen this in is Wizardry 8. It used to be fairly standard. It seems to me that it would at least be something different to include in the game even though it’s not entirely unique.

