Hello,
To begin, excuse my not so perfect english.
I’m planning to create a turn based stategy game, and I’d like to know the structure you could advise me to use.
I know the Model-View-Controller structure, but I don’t know haw to implement the turn mecanism. Have I got to put a loop in the Main ? Have I just got to put a global variable Current_Player that alternate between 0 and 1 ?
The other question is to the action menu. Basically, when a player clicks on a character’s tile, the action menu appears for this character, with the different choices that can be made. How do I model this action ? Do I need to create a class for each action ? Or are they just cases in a “switch” structure ?
Thanks for the help.