TUER: Truly Unusual Experience of Revolution, FPS using JOGL

I think you’re scraping gouessej’s webmail provider with those backtrack links, Riven. I’m not sure that publicly logging referers is exactly the most kosher thing as privacy goes. Blogs do trackbacks because the other side of the link asks for it explicitly.

sproingie is right, I see the backtrack links below :clue: Why are they here?

I can’t actually h4xx0r into your webmail with those, but it’s still revealing info about the users that they didn’t choose to share.

Backtracks:
http://statue-molesters-support-group.com/~sproingie/forum/othertopics/check-out-cool-game-on-jgo

ROFL ;D

Removed it.

[quote=“sproingie,post:981,topic:29428”]
Cool, how?

[quote]Cool, how?
[/quote]
It’s basically a handshake protocol between specific “trackback service” urls on two blogs. Both sides have to have trackback enabled. As use of HTTP goes, it’s really kind of an awful hack since it’s all done over GET, but the handshake arrangement keeps accidental side effects out.

There’s a common variant on it called “pingback” that’s also in common use, but I’m even less familiar with it.


http://www.movabletype.org/documentation/trackback_manual.html

Hi

Please can someone give it a try on a Mac?
http://tuer.sourceforge.net/very_experimental/tuer.jnlp

Hi

I should have spent those 2 days in my bed but my neighbour made a lot of noise. I now use Fettle API correctly to handle the main state machine. I will try to use another state machine for the weapons in order to repair several features (realoding and shooting). Best regards.

Hi Julien,
Hmm, the weapons, a difficult question… Must the ammo belong to the weapon, etc… I don’t know if a state machine could solve this efficiently because it’s typically an object problem…

Btw, I hope your neihbour will calm down :smiley: !

The state machine will handle the different states of the weapon itself, it is not enough to handle ammunitions, … I’m not worried, it won’t be very difficult.

I will force him to become very silent :slight_smile:

Oh, ok, I understand !
That’s a good idea, but maybe weapons will have too similar possibilities… But I say that with a complete lack of reflexion ;D .

Actually, the state machine will prevent the player from loading a weapon while shooting or shooting while reloading. Anyway, it does not prevent a weapon from having a specific behaviour. The package “weaponry” already allows weapons to use different kinds of ammunitions (laser, bullets, rockets, bores, etc…), with specific values for the amount of ammo used per shot, the ammo count in a magazine, the duration of an attack in milliseconds, the possibility of handling 2 identical weapons at the same time, etc…

I’ve been waiting for ages for this! Can we finally bore somebody to death ingame?

I don’t know if I understand your sentence correctly. I plan to repair the reload feature. Then, I have to check that the shoot feature works internally, i.e the ammo count decreases correctly when you shoot. After that, I have to check that the software picking works as expected (it should detect whether a guy is “concerned”). Finally, I have to change the index of the key frame set used by enemies when they are damaged so that you effectively see that you’re killing them.

Of course, I will need some help to modify the models of the main enemies so that you can split them into pieces. As a first step, you will only be able to make them fall on the small.

I have lots of work. The 3 next weeks are going to be extremely intensive in terms of coding. I really want to kill some cops and some soldiers.

Edit.: I spoke about bores because I would like to add a weapon allowing to throw a bore to the head of the enemy like in Turok 2 ;D

:o That does not sound good! Cops and soldiers are good people! :X

I understand that some people agree with you but this is an opinion, not a fact. Don’t believe it’s obvious for everyone. Some cops that beat demonstrators and some soldiers that kill civilians are not “good” people in my humble opinion. Come down to Earth, some people don’t like the police.

Edit.: I need to put the source code of the state machine into a separate class in order to use it for the states of the player.

Not everyone is good, there are bad cops and soldiers, and there are the nice cops and soldiers. Don’t judge the whole by 1.

I know that my English is sometimes bad but please read what I write much more carefully:

80% of victims during war conflicts are civilians. Do you really know which kind of persons accepts staying in the army on the long term? Do you know how they are manipulated? If a few of them don’t want to “play” the war, this will be a miracle. You act like a child who discovers that soldiers are not always nice guys.

Can I just say how awesome this thread is? It goes off on more tangents than an episode of Family Guy.

The scenario of TUER clearly mentions that policemen decide to use lethal weapons against demonstrators. Therefore, I hope ra4king won’t come here to whine each time I will say that we will be able to kill cops.

I don’t know Family Guy, I don’t watch TV.