TUER: Truly Unusual Experience of Revolution, FPS using JOGL

I will post a snapshot later because there are almost nothing new. I wanted to modify some enemies with the software “MakeHuman” but my Linux is too old to support it :frowning:

Done.

nothing there… it has the little file does not exist thing.

I have just finished to update all files including the latest version of TUER and JFPSM (there are only pretty minor changes). Now it should work. I don’t understand what you mean, “it has the little file does not exist thing” ??? Let me know if there is something wrong. I’m going to have a rest some days, I might be tempted to work on some algorithms as usual… ;D

sry my bad, I dont know why it didnt appear, it is there now.

Ok it is solved :slight_smile:

The creature has no texture yet because I have a lot of problem with Blender, I had to use the original model that was delivered with some blood marks and a useless outdoor, I put it into 3DVIA converter, I manually modified the DAE file and I converted it into Ardor3D binary format.

Hi!

The project TUER will be paused until April as I have to develop another game on Freebox (ADSL box).

However, someone tried to launch the alpha version of TUER and said that it stayed frozen in full-screen mode, the game did not respond. He has a graphics card Nvidia 8600 GT, he is under Windows XP. Can someone with a similar configuration give it another try please? This is here:
http://tuer.sourceforge.net/tuer.jnlp

Hi!

I’m adding the possibility of taking the weapons:

Hi!

I have just updated the very experimental version relying on Ardor3D here:
http://tuer.sourceforge.net/very_experimental/tuer.jnlp

New features:

  • pick up 6 weapons (pistol 9mm, pistol 10mm, mag 60, uzi, smach (submachine gun), laser)
  • change weapons (mouse wheel, P & M)

It is not yet possible to shoot but I will implement this feature as soon as possible ::slight_smile:

sounds great, you rmaking good progress :slight_smile:

Thanks. Someone said it does not work on Windows 7, I hope there is nothing wrong.

Works on win7.
The menu buttons resized to width*8 after returning from a sub menu but the responsive area was still width.

Nice words :slight_smile: but frankly I can’t see a progress - I was flying around (through walls and the ceiling) with 20fps, saw no weapons, no moving entities, not able to fire.
ok, maybe it does work with win7 but not as expected. Some years ago it worked a lot better for me.

edit: to be fair, I wanted to try the not experimental version, but it did not load. Loading forever.

well, he added gun picking up, which isnt that easy, and if he is gunna soon have collision, that is a huge step. BTW, a kind word usually helps someone achieve more than obvious negativity :wink:

And honest words help even more - better than positive critics just for the sake of it. I’m pretty sure you did not try the new version before posting.

Thank you for testing. Do you speak about the menu buttons of the game? I don’t understand what you mean.

When you start, 6 weapons are visible, they are in the first room. I wrote yesterday “It is not yet possible to shoot” therefore you should not be surprised not to be able to fire. I already wrote in the past that the collision system was not yet ready.

I began implementing this very experimental version in September 2009, I had to slow down the development of TUER because of another project, I had a lot of problems with my computer for several weeks, I do my best with the little spare time I have. I have never said that this version was complete, it requires a lot more work.

I didnt need to. and btw, u posted things like goussej said, that he already knew. I never said that criticism is bad, I said that pointless obvious criticism is, if he already knows it isnt complete, and says stuff doenst work, then you sound like an idiot if you just repeat back what he already knows (no, I am not calling u an idiot, just explaining what I said).

u get what I mean?

He posted some things that we already knew as you can see below:

In order to prevent Hansdampf from going completely through all walls, I have implemented a dirty thing to prevent temporarily any change of ordinate. It should be a bit better now.

Edit.: ok if the lack of collisions is so problematic, I will try to implement a fast dirty thing until I have much time to implement a cleaner approach.

yes, the menu buttons. They (except the start button) were stretched, but not responsive in the (over)stretched area.
I just tried again - I didnt see the weapons as weapons because they were pink and without textures.
Sorry, I had a bad day - then I wasted again time with this game because I thought hmm must be a good progress because this blog was bumped again.

bobjob showed me the bug, he reproduced it and it is fixed now (the JPEG files were not in the JAR). I have added a basic collision system, it is a very bit inaccurate but better than nothing. I really do my best. Is it any better now? Empty your Java Web Start cache if you don’t see any difference. Please can you give me a screen capture of the menu?

I thank bobjob a lot for his help. Thank you everyone for testing.

I tried the newest version, and I only had an FPS ~7, and it was pretty jumpy.

but aside from that the collision seemed to work(well, sometimes it glitched, but that is probably cause of low fps).

although I wouldnt worry bout fps too much, cause this computer sux, it only has 1.33 GHz dual core…