I have completely rewritten the algorithm that builds the indexation system between cells and portals and the result is fantastic!!!
3 good news:
- the loading time has been significantly reduced
- the target “run-tilesgenerator” used to produce the data files is 4 times faster
- at home, I get between 19 and 47 FPS
I’m a bit tired. I’m going to update the source code on the SVN repository. I will update the ZIP and the JAR tomorrow. I plan to try some few improvements in the temporary algorithm of frustum culling and once it is done, I will work on some improvements in the gameplay.