The connection has timed out
The server at poux.ufr-info-p6.jussieu.fr is taking too long to respond.
The connection has timed out
The server at poux.ufr-info-p6.jussieu.fr is taking too long to respond.
Link removed
What about the link above??
Well, it was sort of an improvement:
java.lang.ClassNotFoundException: com.sun.opengl.util.JOGLAppletLauncher at sun.applet.AppletClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.applet.AppletClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.applet.AppletClassLoader.loadCode(Unknown Source) at sun.applet.AppletPanel.createApplet(Unknown Source) at sun.plugin.AppletViewer.createApplet(Unknown Source) at sun.applet.AppletPanel.runLoader(Unknown Source) at sun.applet.AppletPanel.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.io.IOException: open HTTP connection failed. at sun.applet.AppletClassLoader.getBytes(Unknown Source) at sun.applet.AppletClassLoader.access$100(Unknown Source) at sun.applet.AppletClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) ... 10 more
Funky thing was that the progress bar for the java applet went WAY past 100% done :o
It also crashed my browser so I couldnât switch tabs any moreâŚ
Thank you very much. What happened when you click on âRun TUERâ? This should launch Webstart version of the game.
IT WORKS!!!
go here :
Link removed
and click on âRun TUERâ
If it donât work, enter âjavaws Link removedâ in the xterm under linux or âstartâ->âexecuteâŚâ under windows.
Please tell me if there is problems with librairies.
It doesnât work because of problems of signature. You will have to wait, Iâm sorry.
My game using java webstart is now working!
My jogl.jnlp file may cause problems for 64-bit computers and some âoldâ macintoshs.
Link removed
Iâm waiting for your feedback. It is slow because of raycasting as I said before. I hope I will satisfy your suggestions. As it is an homework, I will respect the objectives which had been fixed with my teacher but I will improve the game by listening to your suggestions.
Next objectives :
If Java Webstart doesnât detect my configuration file as a jnlp file, go to command line and enter :
javaws Link removed
Iâm very very happy to allow you to play with my modest and tiny game ;D
Warning! The game may crash under Microsoft Windows XP! If it happens, use JRE 1.6 in order to solve this problem. It comes from a conflict with DirectDraw. Thatâs not my fault. Please give me feedback!!! ???
Works for me (from the command line) on XP/Java6. But were is the OpenGL part? These are still the same old raycasted graphics the engine on which youâve based your game on was using. I expected it to use hardware acceleration⌠??? ???
Works OK (but very slow) on Windows 2K/java6 . A few suggestions though;
That said, itâs looking good! I look forward to playing it when the raycastingâs gone so itâs a bit faster!
Hmm well it works now, playable framerates on my faster computer, not really playable on my slower (2 ghz with a 6600gt, not really that slow) computer. The implementation looks and functions fairly well (although I wish the mouse could turn faster) but I have to ask, like a lot of others have been wondering, what happened to JOGL here? Is any part of this hardware acclerated?
Anyway, looking forward to the updates when you get it up to full (or at least much better) speed.
Hi!
Thanks for the feedback. The game is a very little bit hardware accelerated. It uses an extremely slow rendering algorithm called raycasting. When I put it off, the framerate will hugely increase, between 60 and 250 FPS quite easily, depending on your configuration. JOGL is going to help me in improving the rendering. I need a lot of time to give up raycasting as it is the main part of the engine. The mouse will work faster in the next release. The latest website version has been optimized to work with all browser. Bye. ;D
Youâre right. Giving up raycasting requires me to rewrite the main part of the engine and Iâm working on that now. Be patient. Now it may work without using the command line and if you encounter a problem, disactivate DirectDraw in your control panel. There is a very few things which are accelerated. I use glDrawPixels which is extremely slow too. Sorry.
EgonOlsen doesnât read the source code or compare performance with Stahlâs version. If you use the original game in fullscreen, it will be between 2 and 8 times slower than my version. Then, I can say that I have improved the game even though it could be quicker.
The developpement of TUER will restart in a few weeks after my exams. Someone suggested to change the keyboard configuration. Then, which keys would you like to use to move and to strafe?
Hi
I would really like to have your MD3 model loader. Would you mind to make it available for download. I would be really appreciating that.
Thanks
Frank
Of course I will do it. As Iâm very busy, if you need it immediately, send me a private message with your email adress and I will send you all. Nevertheless, it will be the standard version. I have not finished the optimized version which precomputes all interpolations and which will use VBO. It will be finished at september. I will put a link to download the source code tomorrow on my website if possible. Thank you for your interest.
The usual configuration is WSAD (W & S forward/back, A & D strafe) and the arrow keys forward/back and turn.
Good luck in your exams!
Is your keyboard in AZERTY or in QWERTY ?
QWERTY - bog standardâŚ