I’m trying to give my game an anaglyph render mode. I’ve created two buffers (one left one right, both as Image) and drawn different things on them, but I can’t find out how to composite them onto a single graphics objects.
I need to draw only the red channel of the left buffer, then draw the blue and green channels of the right buffer on top of that. I’ve searched and searched, but I can only find compositing with AlphaComposite, which doesn’t work per-channel.
Who can help me with my original rendering? :