is that sakura on the pause screen?
The first tests were all in 640 x 480 windowed.
using bufferstrategy set at 40 fps i get 30 and at 48 fps i get 50. i cant get more than 60 with this lcd panel, going for 60 gives me varying results between 55 and 60, depending on where i am and how many other blue haired dudes there are…
it drops to 47 in crowded areas when set at 60fps, seems to be barely any diference between your buffering and bufferstrategy
when set to 80 fps it is very jumpy, from 40 to 60… but i know my computer cant display more than 60 fps anyway cause that’s it’s max refresh rate.
i think you’ll never really need to design it to run above 60 fps anyway, as 60 fps is all that’s needed for the human eye to perceive smooth motion, but in the end it’s up to you.
anyway specs are:
Dell Inspiron Laptop
Pentium III 1 ghz (997 mhz actually - they ripped us off!)
256 mb ram most likely DDR
NVidia Geforce 2 Go (laptop card)
1400x1050 TFT
1400 x 1050 full screen has a terrible flicker effect during the intro then crashes or quits or whatever… doesnt go any futher.
best res i can get for full screen working is 1280x1024. It has the same problem in areas where the game map is smaller than the screen itself. also around 17 fps in the first area but comes good in smaller areas, worse in bigger ones.
also, in this mode there was no sound… until i quit. it’s playing now, after i closed the game. javaw is still running.
800x600 full screen crashed in bufferstrat, 1280x1024 crashed without it. 640x480 full screen works fine for both until the fps is set to 59, when it crashes, without fail, every time.
these are very confusing results. i think half the problem might just be this combination of hardware.