Hi, Can anbody get me straight on what special I have to do on Window to get pbuffers to work. I’ve heard from time to time that I have to open additional canvas and hide it or something strane like that.
I presently have an application working that will render into the pbuffer and then copy the contents to texture memory. However when I try and run it on a windows 2000 box I get no errors but it never seems to call the pbuffer init method. The GLCanvas returns that it can create pbuffers but nothing happens after the create method is called. The canvas is visible and all that, remember it works on Linux and Mac’s, but I’m having problems getting it to work on windows.
Please can somebody guide me as to what I need to do in some details.
Thanks.
John