I’m finally getting into the rendering of my MORPG, but I’m having a lot of trouble with learning how to use VBOs…
I just have a couple questions when it comes to VBOs:
First question: when I get to monsters/players and stuff, I will have many objects that all need to render the same texture/model/etc. However, they will all have different positions and such. As a result, do I need to create separate VBOs for every entity I have in the game, or is there a way to use a single VBO for the objects using the same texture/model/etc.? If so, how?
Second, how would I do animation with VBOs? Do I just have a VBO for each frame of the animation and iterate through them? Seems inefficient, but I don’t know…