Nice work!
In the last image, you show some type of underground ābiomesā, Iād suggest making the border between 2 biomes with a noise function similar to the one generating the actual terrain height so the transition doesnāt look that edgy
Nice work!
In the last image, you show some type of underground ābiomesā, Iād suggest making the border between 2 biomes with a noise function similar to the one generating the actual terrain height so the transition doesnāt look that edgy
The music in the video is edited on, and I made both tracks. The second one is only a star wars mix
of binary sunset and imperial march
And yeah, the transitions between biomes need to be touched up and i thought of what you suggested many times, I just never actually got to doing it Also am wondering how to go about surface biomes.
Mob addition is underway, and I started with this test Rabbit.
Itās a shame I only made them so I could kill them to test combat.
But combat isnāt a thing yet, so for now I just enjoy their company.
I did this by making an overhead Mob class with Classes like Rabbit.class that extend to it.
Mobs are added to an array, and the mob.class has a different tick and render method for every
type of mob that you add to the fields.
As of now, 0=nothing and 1=rabbit
You can now kill the bunnies for XP.
This became oddly fun for meā¦
q8wgG97cHa4
Animal drops will be very salvageable to take advantage of the 5x5 crafting grid.
Right after this video was recorded, I also fixed the sword holding so that it isnāt pointing at the ground.
So this is cool but how is it going to be different / better from Terraria? Also, itās very slow on my computerā¦ and my computer is no slouch.
The latest available download is from a year agoā¦ that explains the performance lol. The new port is way easier on the graphics card, and made my PC perform this at ridiculous framerates, so your problems will be fixed with the next release
Other than that, this game will be different (idk about better) than Terraria because this game will highlight RPG elements. It will have a storyline that requires mob grinding and stat managing to complete. It will have interactions, conversations and outcomes based on quests and stuff. The 3 underground biomes will be really original and they will not dissapoint any player, I promise you that
Other than that, Iāll still have pride in saying I created everything for this game. Soundtrack, graphics, programming, ideas, all of it is from me. And in my mind, that is what will really make it great.
Also, the enemies wonāt be zombies and skeletons like all those other sandbox gamesā¦ I really am wondering why someone hasnāt broken the trend
You added a bunny lol
The bunny isnāt whatās important, Itās the fact that the Mob superclass is working properly. Now I can just spit out mobs
as long as i have graphics. Minus the crazy flying ones that shoot projectiles though.
Terraria has bunnies. Lol
I watched the video, itās not my kind of game but it looks very smooth and elegant.
Lol just wait till I add bears lol.
Tbh the bunny was a homeage to Terraria. I mean itās only what motivated me to make something myself.
Thanks ags1, the art style and look were an experiment for me, and they seem to be fitting
Whats your status on flipping textures as they draw?
Just did that, and Iām glad you told me to because the effect is really nice. Subtle but pleasing.
Added a new mob that shoots projectiles.
They have a ton of HP ad just as much mobility as the player, so theyāll be annoying af to deal with.
The spawn frequency will not be as high as depicted in these screens though so donāt worry
This game is slowly but surely ceasing to look like a 16 year oldās basement project lol.
Looks nice and polished. Good work! Already a game
Just another new video sample
-z_wmZp2zrE
Them mechanics are toxic haha.
Neat implementations. Do you like the trees in your game?
I liked them a lot better when I first made them, but theyāre still alright. Will probably add another leaf variation.
Aside from the trees, I made text popups for damage, healing and leveling up.
Added stat indicators:
Every time a character levels up, they are granted 2 stat points, and it takes 20% more XP to level up again.
These numbers arenāt final but they do give some idea of how the player might progress through the game.
The tough balance of leveling up compared to stat points mean mob grinding and quests will be necessary.
New video up
bOai1mZT31c