TritonForge || Immersion RPG/Sandbox

This video isn’t much, but the description is why i posted it.

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Time is scarce now, but this is not dead. School and sports can be hella annoying, but theyre important and thus I have not touched this project for a while, but every once in a while I make a minor tweak. This one one minorly noticeable so I decided to make an upload and share the game status and my status.

Anyway, thanks for any interest that anyone still has in this. Development will continue at a slower pace until a big break comes up or i get a beefy laptop.

i guess i can post the jars on here. The thing is I surely wont be using jars when it is fully released.

EDIT: e-mail me at TritonDreyja@gmail.com

Some browsers and AV don’t like JARs either… Nor do they like ZIPs, or any other file that hasn’t been downloaded by at least 1,000,000 other people…

Maybe someone on here should make a browser designed for the indie java developer. High tolerance for files and extra tools to help debug, find solutions, and share work…

Chromium is open-source and has the google extension back-end. It’s a bit ugly but it is chrome none the less.

That synced picking with the music in the first video was enough for me to appreciate this post ;D
But jokes aside the game looks very slick and neat! What are your goals for this project?

I was hoping someone would really notice it ;D

Thanks for the input, and my goal for this project is for it to be a fully polished, relatively successful indie title.
With that being said, this is basically a show-for all on my Java and programming experience over the years, and
this game represents me as a developer, and represents my (small) internet presence in the form of a game!

Everything towards it is done by me only, and even if this never gets more a couple hundred fans, I just wanted to put something out there that people like, even if its only a dozen, it’s what keeps me motivated to produce anything on my own.

Just want people to enjoy it.

Chrome ftw! never have had any major problems when I’m using it

Unlocked upon request :point:

Hello everyone. After a seemingly dormant year, I have resumed development on this.
I uploaded a video a few days ago and it is already outdated but I will show it anyway.

I finally got around to making water mechanics work properly, and even if it is not present in the video, swimming is also programmed (similar to minecraft swimming)

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Each open space can be filled on a scale of 0-12, so flowing is very smooth. Visually, I will be revising the water though.

In the next few weeks I will be refining the animation system, programming stats and lvl up (RPG Char elements) and hopefully getting around to mobs.

Also, I will change the download link in the OP because the autoupdate link in the older version of TritonForge is offline, so you’ll need the new launcher whenever I release it.

Cheers to game development :slight_smile:

Swimming is basically programmed in! The animations are a bit buggy at times but that will be fixed.
It’s really satisfying to just swim around and it was pretty easy to do.

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Screens:

Due to performance issues when I added in a graphical feature, i decided it’s about time to redo the engine.
I’m porting the game from pure Java2D to Slick2D so that graphical performance is better and gives me more legroom.

Another benefit is menus that are easier to make, and thus resulted in better menus.

Other than that, items that are being held now swing when you’re building etc.

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This will fix the formatting issues on this site with the your images.
It keeps the same aspect ratio.

TritonDreyja, could I help you to not use Slick2D?

What do you mean? Are you trying to plug your engine here? No offense, but first show off something made with your engine. I can say from my own experience, people will not believe unless they see with their own eyes, and this is not going to change.

If this is not the case and you’re not advertising an unfinished engine, then yes I support you due to the fact that Slick2D is no longer being developed actively.

I already posted my 3D game engine… well a very old version :point:

But no, Slick2D is gross and you can do so much more without it. Theres that learning curve and I will help you switch from it to be a free person.

Technically not derailing OP’s thread. A Slick debate is relevant here!

Not true, it’s well made and very functional. There are a few reasons why not many people use it today for 2D games is because it hasn’t had any contributions in forever and nobody wants to port it to LWJGL 3 (Also LibGDX has generally replaced it). If Op is comfortable using it, then more power to them.

Slick is totally hackable, look up the source code it’s all very easy to manipulate into being a dream game engine. You can get a lot more done than you think :wink:
(cites rayvolution)

Yes, the learning curve is steep, hence Slick2D. There’s enough tools out there for making games, many of them far better than what a single person could pull off (just the truth)

I guess I should take some time discussing slick here before i dive any deeper into the porting. In the end I really don’t have much to ask for from any engine, just that it uses OpenGL. What I have myself is fine but I was looking to implement the Scale2x algorithm when I upscale all of the graphics each render cycle, but with Java2D it absolutely destroyed performance.

On top of that, my menus are basically just scrambled code and It’s tedious to work with. Slick completely fixed that for me at the moment however i may look into libGDX. Any engine won’t limit me much because I’m willing to hack and make changes as needed. The game is not really engine dependant at this point either when it comes to anything other than graphics honestly.

Of course I could always completely rewrite the engine with util classes and OpenGL so that average computers can run this properly, but I’m pretty sure someone experienced would know about the best other options.

To be honest, seeing this project and how much work has been done on it and how well done it is makes me want to continue work on my 2D RPG Sandbox game as-well, very similar to a Terraria clone.

Very nicely done.

Lol. I wonder when making remakes curves into wanting to make something new and different. There are only people who want to make remakes or add another version of games, me included. This is in the AAA industry too. I crave for unique content now a days and I am tired of Ratchet and Clank 15. :slight_smile:

I would just go with vanilla OpenGL if I were you. It would be better in the long run. But if you are trying to push this game out, I would just go until you hit a stopping point to where you can’t do what you want to do with slick. I may have mixed feelings about slick, but its a bias and I am willing to not care about it :slight_smile:
I have no experience with libgdx other than I don’t like it because bias. Btw I am biased against all game engines seemingly. D:

I guess I will stick to slick for a while then, too lazy to learn vanilla openGL at the moment.
With the rate of work on this, pretty soon it won’t be looking like a Terraria clone.

This game will be an RPG, that already decided. I can’t wait to see what RPG char development can do for a sandbox game of this sort. If anyone knows of any games of this sort that already exist (REAL RPG 2d sandboxes), please either pm me or list them here so I can check them out and know how to make my game different.