So, this must have been the last topic posted before the old discussion boards closed. Nice work, me. I think it’s a fairly simple operation I’m unable to perform this time, though.
I am trying to create a behaviour that will move a transformgroup in reaction to another TransformGroup that is attached to a RotationInterpolator so it looks a bit like this:
> ROTATETRANS -> TRANSFORMSHAPE
/ [rotationInterpolator]
RootTrans
-> CUSTOMTRANS -> CUSTOMSHAPE
[custombehaviour]
The trouble I’m having is that if I hand my customBehaviour a copy of the TransformShape’s TransformGroup at the start then it keeps it as a static copy. I want to be able to read the current transform3D of that shape, but what I’m getting is the Transform3D it had when it was created.
How to I monitor the transform of that TRANSFORMSHAPE from my CustomBehaviour?