What affects the smoothness off animation:
-Frames per second
-The amount of images used and memory available
-The quality of rendered images(if cartoonlike animation)
My problem is that no matter what, my animation is never good enough for me. For examle, let’s take Scott’s scrollerexample, which is quite excellent work. I never noticed any animation flaws or anything, but with my own code I’m overly critical.
My scroller has minor slowdowns and although I have pretty high end system, the methods that I use are not the most efficient. Now I have spent 5 hours, just trying to find out what makes my engine slow down randomly.
I know there isn’t any cut and paste sollution for this and I’m not trying to find one, but please.
In theory, what makes smooth animation? Should the rendering be priority and then all the other actions after the loop thread. If so how is it possible to concentrate all your input/output/interaction behind the rendering?