Triangulator

Me again
I know i’ve asked this before, but is anyone working on a triangulator for converting non convex hull polygons to triangles with smoothed normals? :), if not, i think i’ll go ahead and have a play. I know gl can do it (the AC3D Modeler uses gl to triangulate for it), and I would wrap the calls in a triagulator utility.

Cheers

Endolf

Not me. You have my +1 for that.

Yuri

Hey!

Are there any news on this topic?
Or did you find a solution to your triangulation problem?

Adieu

eph!

I certainly never got one running in the end, but that was through not trying :), my temporary solution was to triangulate my models in my modling tool, AC3D in this case. I still intend to get something done on that front, it’s just a very low priority on the list right now

Cheers

Endolf