Hi guys,
I’ve built an app that’ll import .obj files into jogl. For whatever reason (and i’m not sure why) when i export from my modelling program of choice (3ds max) to the obj sometimes, the mesh gets converted into tri’s. So far, it’s happened when spline modelling, and sometimes it doesn’t appear to happen at all (standard primitive teapots come out just fine, and when rendered in LINES looks the same as teh in-max mesh).
The problem is, on my objects where the mesh is in tri’s, i’m getting bad shading over the mesh. The tris are interpolating between themselves, presumably, but not the tri’s next to them. You can see the problem here http://img98.imageshack.us/my.php?image=connect4lightingre6.jpg
I don’t think this is a normals problem, and i’ve got SMOOTH shading set obviously. Is there any way of changing the shading angle? Or any other ideas?