Triangles not rendering...

I have created a method to render a triangle, but the triangle won’t show up. Just so you know, I’m new to LWJGL, so bare with me here. Anywho, here is the code to render the triangle:

	public void renderTriangle() {
		GL11.glPushMatrix();

		GL11.glBegin(GL11.GL_TRIANGLES);
			GL11.glVertex3d(-50, 0, 0);
			GL11.glVertex3d(50, 0, 0);
			GL11.glVertex3d(50, -50, 0);
		GL11.glEnd();

		GL11.glPopMatrix();
	}

I know I properly configured OpenGL, since I rendered a quad, which shows up properly. Or is there possibly stuff I need to enable/disable for 3D rendering? Anyway, please tell me what I did wrong or what I need to add.

Here is the whole class file so you can see how I configured the OpenGL part: http://www.jamisongames.info/Test.java

Thanks in advanced,
Jamison

Don’t forget to set the glColor*f(…) for the triangle

You might want to google a bit about the GL_PROJECTION matrix too.

Hey thanks a lot. That worked.