Hi guys
I need a fast algorithm that fills a 2D triangle. I’m not using Graphics or Graphics2D for this.
This is what I want:
class ColorBuffer {
private int[][] data;
public void plot(int x,int y,int color) {
data[x][y]=color;
}
// some other methods
}
class Renderer {
public ColorBuffer buffer;
// [...]
public void fillTriangle(Point v1,Point v2,Point v3) {
// that's what I need
}
}
Please include a source code if you can.