EDIT:
Barring a few possible balance changes, the game is done. The new version is attached, please enjoy.
Some screenshots:
A dire bat lurks around the corner, waiting to strike our hapless hero. But, knowing that it’s coming, he can lead it in a circle around the nearby wall, baffling the vile beast and making his way to the exit in relative safety. Meanwhile, a pair of deadly cave slimes are oblivious to anything that happens.
http://squashmonster.googlepages.com/Treasure4kC.png
Once you’ve ventured far enough into the caverns, the game gives you the option of starting from the farthest level you’ve cleared. This means you can slowly pick at the levels and eventually reach the scariest and most dangerous parts of the game without entirely superhuman levels of skill. However, because it only lets you go to the last level you cleared, not the last one you reached, you’ll need to clear at least two levels to move your starting point ahead.
These giant centipedes are thankfully only found in the deepest regions of the cave, for they are incredibly deadly. While our intrepid hero might try to lure them around a wall like a dire bat, the centipede is much less likely to lose interest in the chase.
Original post:
I’m almost done with a 4k version of Treasure, a game I’ve been making in various platforms since I first started programming.
Treasure is a pretty simple game: you find the treasure, then run down a hole to get to the next level. Everything that moves wants to kill you, but there’s a unique way to avoid each of them. There are new features to discover down to level 10. I say this because the game is monstrously hard, so many people won’t see all of it.
I have a little under a hundred bytes left to use, so I thought I’d post it on the forum so I could get a few more eyes on it before I submit. Can anyone find any bugs or obvious missing features?
(The screenshot is a little broken: this is because of the screenshot program I used, not the game. I recommend looking at the game for yourself.)