Treasure Hunt

So I made some little game for Android devices (Just started with libGDX and Android development 2 Days ago so don’t expect too much here :D)

The Goal is to get through a Mazeto get the Treasure (Some Red Texture I use for now :D) once reached the game sets the next level and adding 20 seconds to the Timer (Which starts at 40 seconds) There’s some kind of Controller in the lower left for movement of the player. The Maze generation is made by me and the size of the Maze is about 21x21 Tiles. And well that’s it i think :smiley: I just got to Level 5

http://s12.postimg.org/8kbvt5ual/Screenshot_2014_02_28_13_00_58.png

I didn’t upload it to Google Play Store (cause that would cost me 25$? if i got that right) so i just uploaded the .apk to Mediafire: Download

TODO:
-Add Coins (Giving 10 seconds on the time i think)
-Maybe some simple fighting system with a sword like there’s also monsters in the maze

Tested on Galaxy S4

Feedback welcome :slight_smile:

Controller doesn’t work, the player doesn’t move :confused:

Could you put it on google play or something like that? Would be easier to download…

OP doesn’t want to pay the 25$ developer fee, which is respectable. What’s bad about downloading from Mediafire?

Okay, new Download Link, got something wrong with the coordinates of the Controller for Touch input :slight_smile:

Yeah sorry it’s my first android project, maybe i’ll pay the 25$ in the future to put it on Play Store

Oh sorry did not notice that there is still OP below the image.

Same, that image size is outrageous lol, maybe make it smaller? Seems to suffocate the post (and my screen lol).

is there any way to make it smaller here? or do i have to scale it with gimp? :smiley: yeah, i was kinda surprised my smartphone got 1920x1080 o.O

Upload it, most website such as postimg (what I use) and image shack show you to resize it during upload

Okay, now that Image fits the size of a Smartphone Display :smiley:

Can anyone tell me how to scale LibGDX font so it looks the same on every Display?

Two top answers here should help.

Changed Textures, Size of the Maze and the Amount of Time given per level :slight_smile:

Fixed a Bug where the game just skipped a level because the treasure tile was on the same place than on the map before :slight_smile: