JAW - thanks for the thoughts. I’m making notes on the changes I want to make (not too many!) for the final version, and if I can stop players getting stuck and giving up, then that’s a very good thing! I’m still undecided about whether hints are needed for all parts of the game, but your comments about the bit with the wasp make it clear that that’s one place they would help a lot.
[quote]Any new games coming up?
Seriously, can you tell me a little about making the game? How long did it take, how did you plan level architecture and story, did you make the graphics all by yourself? How the hell did you keep up motiviation?
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Okay, well, I actually started on the game something like four(!) years ago, as an excuse to learn Java. I had an idea that it would be cool to make an adventure game out of little bits of other games, but I didn’t have a plot or design or anything. So I just sort of wrote bits and pieces of things, hoping that I’d be able to find a way to fit them all together in the end.
(To be clear, I’m not talking about four years of solid work here! More like, write a mini-game one week, draw some new sprites over an evening or two, then do nothing for the next four months.)
One day I couldn’t bear the thought that I’d spent so long coding with no actual game to show for it, so I made a list of all the game parts I’d got, sketched out a map that made them all just about fit together, and made up a sort of story to try to give some sort of progression between the game’s beginning and end.
From then on it took about seven-to-eight months of hard slog to make the finished game (split pretty evenly I’d say between coding, drawing graphics, and writing dialogue).
So there you have it! How not to design a game.
The graphics are, of course, deliberately crude and blocky to disguise the fact that they were drawn by someone with no artistic talent (me). I wrote a quick-and-dirty application for editing the graphics consistent with that particular style, and another small application for editing the screen layouts.
I haven’t started work on another game yet. But whatever my next project is, it will definitely be shorter than this one!
Cheers,
Simon