I have been struggling to draw a quad/polygon with transparency.
I am loading a PNG image with transparent pixels in it, and use it as a texture. Such a simple task, but no luck. The transparent parts of the texture are rendered all solid.
Is transparent textures supported by JOGL at all??
I have failed to find a way to do this after countless of hours working on the problem and checking all kinds of OpenGL documentation. I have failed to reconstruct them in JOGL.
Please help before I go insane! :’(