Hello, again!._.
So, I’ve been playing with transparency in my geometry, and what I want is for a face to be transparent at a value of about 0.2 or something. However, if I set multiple faces to 0.2, sometimes they overlap, and create a 0.4 alpha value (or something like that, I’m not sure how they add together).
I need the first face to be 0.2 alpha, and any other non opaque face after that to be completely invisible. Is that possible?