I’m trying to create a chess game with LWJGL. How is it possible to move the pieces if I’m using VBOs and the data is stored in OBJ models? In other words, how do I translate the vertices?
Store your objects in local space and move by transforming your objects via a matrix transform.
How do I do this matrix transform with LWJGL? All the tutorials I’ve read are written in C++ and use a library such as GLM
Call glPushMatrix(), glTranslate() and glPopMatrix(). I advise you to learn OpenGL basics if you want to use any low level Java binding for the OpenGL API.
I know how to do that, but I’m looking for a method that isn’t deprecated.
If, and only if, you’re using LWJGL you should consider using the Matrix4f and Vector3f classes to create a transformation matrix, store it into a FloatBuffer using Matrix4f.store() and finally upload it to your shader using glUniformMatrix4(). Or if you’re using JOGL, Gouessej is your man.
Thanks! Are there any articles or tutorials on how to do that?