hello,
i would like to know if its possible
to translate u/v positions of textures.
for simple example
i call an complied object(triangle)
that got uv’s: 0.5f,0.0f 0.0f,1.0f 1.0f,1.0f
and i want to translate the u ord v coordinate for
example: u +0.1f and v +0.0
so that i get : 0.6f,0.0f 0.1f,1.0f 1.1f,1.0f
without create and compile the object again
is it possible and what did i need to do?