I’m having a problem and I don’t know where to start on it. I’m hoping someone on this forum has dealt with something similar.
I’m laying out a bunch of tiles as flat textured planes. The size of the planes is the same as the pixels of the original source graphics, which is 24x24 per tile. Everything looks fine.
Next, I try to do some fancy effects such as rotating the entire scene, or translating on the z axis to create a zooming effect. As soon as I do this, thin black lines appear between all the tiles. They seem to no longer have their edges perfectly lined up with each other.
Does anyone have ideas on how to approach this problem? I’m not sure if I need to look at how I set up my projection matrix, dig up some kind of hints to be setting, or what. Thoughts?
-Paul
