Transform3D: Set point of rotation

Hi,

I know there’s no method that comes with Transform3D to set the point of rotation but I was wondernig how you go about doing it manually?

Thanks

To create the effect of rotating around an arbitrary point you must use multiple transforms.

I suggest picking up Real-Time Rendering as well as 3D Math Primer to help get aquainted with the complexies of 3D matrices 'cause it can be a real effort on your own :slight_smile:

[mod]
You can also check all this good stuff out in the meantime…
http://www.gamedev.net/reference/list.asp?categoryid=28