TowerGames

Hi guys,

many years ago I worked full time for a game company doing games in C, and later C++. During that time I watched the big distributors start to get a stranglehold on commercial game development. I got out and had more fun for a while working as a freelance developer/designer and was involved in some very early java web stuff. Then a couple of years ago I had a dream to use java to give game artists better access to the consumers out there. I had a half hour chat with a friend of mine and Tower Games was born.

The idea is simple, Tower Games runs a web site and a whole bunch of infrastructure, game artists develop games according to an API to plug into our web site. The site is pay_for_play and we collect the dollars and pass on a significant royalty to the writers.

We have only 1 game at the moment, a wargame, and 2 other wargames in serious development but unlikely to be ready till next year. We also have a few good 3rd party designs looking for developers who are willing to make a deal with the designers.

The whole site is 100% java - tomcat with servlets and jsp at the back and applets at the front.

Anyway, check out the site www.towergames.com, and post your thoughts about our approach to networked play here.

IMHO, you’re about 5 years behind everyone else? Half of your features that I could make out were already being done by competitors fully 10 years ago. I take it you’ve at least looked at Pogo, popcap, etc - but have you also researched the less mainstream ones that offer substantially the same services with more variety?

I can’t see anything inherently new that you’re doing, and the only differentiator you have right now appears to be a focus on “turn-based wargames” and on “pbm-style interfaces”. So, you could do a good line in converting pbm’s and pbem’s to online games, but for everything else you’ve got massive competition with a lot more money, more style, more games, established user-base, etc.

That’s not to say you’re doing anything badly, but being that far behind the curve suggests you’ll struggle to survive long-term (unless you’re happy focussing on a niche within this concept - e.g. turn-based games - which everyone else is ignoring).

(nb: that’s all a comment on the business plan, not on the games themselves…)

Thanks for sharing. :wink:

Yes I’ve been to more game sites than I care to remember over the past 4 years. Could you give me 2 specifics that you have in mind in the less mainstream group? (not including HexWar which is obvious but have visited)

I’ll refrain from responding any more deeply until I have had a few more opinions posted.

I wasn’t on the net 10 years ago so I don’t know about the plethora of web games sites blah mentions that predate this one, but I have to say I like the concept. In fact its exactly what I had in mind when I posted about implementing online versions of these games.

Cool site! I’m glad to see Lew Pulsipher etc. all still going strong. Send me a private email, I’d like to chat.