Tower Conquest

Tower Conquest

Hi all! This is an entirely amateur game project and I was hoping to get some initial impressions of this without playing the game just yet. Side note though, game is built entirely on Java2D, I’m looking more for game design experience rather than powerful game performance.

Game Introduction
Tower Conquest is a side scroller and at it’s heart it was designed with Co-op Players Vs Environment in mind. I wanted to capture the intense, exciting AND rewarding challenges of boss battles in an RPG, or more specifically MMOs, without the long grind or exploration. The concept was to be simple in design and have a solid core, but provide enough mechanics for a variety challenges. There is no narrative as it’s beyond the scope of what I want to do.

Concept
Looking at RPGs/MMOs/Dungeon Crawlers, I wanted to strip away all the narrative, complicated mechanics, and traveling parts of these games.
All I’m left with is your character, bosses, map platform layouts, a small variety of item types, and a simple item upgrading system.
You get loot and experience after defeating a boss to give some kind of character progression.
I also wanted as much freedom as possible for choices so I left many systems unrestricted and resettable.
Itemization is really simplified, certain item types only roll certain stats.

The game cycle is essentially: Customize > Choose a boss > Win > Get loot > Progress > Repeat

Actual Development
Right now, the game fully functions as a PvP game, just so that its easy to test how things work.
Networking is UDP based and is very minimal. It’s all about frequently sending small amounts of data as bytes and handling them.
You save your character data on your computer. No actual database is used since I don’t have that kind of resource for a small project.
Everything you see in the screenshots is functional, and that’s a big plus! ;D

Screenshots
Ingame

Menu - Left: Updated, Right: Previous

You can see the full sized ones here: http://imgur.com/a/GXPPf

Previous screenshots: http://imgur.com/a/EpF9f

Gameplay Videos:
Note: These have music in them.

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You Guys!
All I’d like to do is ask, what do you think from just these pictures?
Would you like to try it out when I implement an actual boss?
Also feel free to ask any questions about it too! :slight_smile:
Thanks guys!

Hrmm…
Seeems OK, not bad for your first project.
To improve I would recomend adding elements from super smash brothers, but keeping what you already have intact.

The island: http://www.java-gaming.org/topics/iconified/35603/view.html

Very good for a java2d game , the sprites look amazing and the inventory seems clear. The issue I have with it is that it’s fairly obvious noise is used as the background for the areas. I like the skeletal movement.

Phew, been a while since i left this post.
Here’s some new screenshots and gameplay videos! : :smiley:

DA! Amazing work. It looks much better.

Looks cool. There’s a lot going on on the screen, well done doing that on your first project.

Is the music Still Alive from Mirrors Edge?