To recharge your ammo you simply pick up an ammo pack… This is a little image of space ship type thing with a white rectangular border. Health packs have a white rectangular border and a different image. (careful, though as you can shoot these accidentaly!) There are one or two on the first screen and loads scattered around the various rooms. The controls for me are really easy/intuitive… Anyone else have problems with this? i.e. Press up to move up and release up key to fall (due to gravity)… Maybe I got used to this having played similar games when younger… The difficulty ‘should’ revolve around navigating your way through the (I think about 55-60) rooms without losing your health and of course shooting the 100+ computers, making sure you get the right balance between shooting bugs to keep your health and/or not shooting them to preserve your ammo. And of course going the right route.
[quote]or you have image files
Gosh no. There are 1000s of different images in total… probably couldn’t fit in less than 200/300k… All the different wall types are generated by g.drawRect(…) and g.drawLine(…)… All the different bugs (and ship/health/ammo) are algorithmically generated. Switching between rooms generates new bug images (+ bug explosion images), so each room has unique bugs.