Tools Position at Naughty Dog!

NAUGHTY DOG
Santa Monica, CA
www.naughtydog.com

Naughty Dog is owned by Sony Computer Entertainment of America and is the developer of the Jak and Daxter and Crash Bandicoot franchises. Naughty Dog has recently announced a new franchise in development and we are looking for strong candidates to join our team. Sticking with Naughty Dog tradition, we are working on a third-person action adventure game with heavily story-based game-play. You can download the trailer at: http://www.gametrailers.com/gamepage.php?id=2654

TOOLS PROGRAMMER

Great tools make great games. We’re looking for talented programmers who can help develop and architect the many tools that we need going into our next generation of games. We need a strong candidate that can help us implement our next-generation pipelines, including getting complex shaders written in CgFX and HLSL into data that the run-time system can use.

Experience writing parsers and possibly optimizing compilers is preferred. Having an interest in and having written ray-tracers and/or global illumination systems is a huge plus. We will also accept applicants who enjoy a mix of both working on tools and working on run-time, since we have plenty of work to do in both areas. Strong C++ skills are highly preferred, and this person should have a good fundamental 3D math skills. Experience with compression schemes and 3D spatial data structures are also very desirable.

If you are interested in this position, please submit your resume in Word format to:

Candace Walker
candace_walker@naughtydog.com

A bit of an odd post for us since theya re looking for a C++ guy.

But still its ncie to know we’r on ND’s radar! 8)

If this is for PS3, wouldn’t you want to be using GLSL ???

I think I have most of the required skills that this ads enumerate (strong 3D, math and computer graphics background, made a raytracer, worked for S.O.E., etc …), but I am not living on the same side of the planet and I don’t want to come back on C++.

Too bad, I cannot get the job ::slight_smile: