(too) fast scrolling

Good day everybody.
Probably there is no solution to this anyway, but here is my issue:
For a 2D scrolling game, if sprites or tiles are moved faster than the monitor’s refresh rate, typically 60Hz, thus more than 60 pixel per seconds, the resulting animation lacks a bit of smoothness, because it is simply impossible to see every single drawing position.
Only advice I found was to draw additional half-transparent images, but that did not really improve the visual impression.
What do you think about this ?

Motion blur.

That’s what I tried - but couldn’t improve the visual impression. Maybe I have to do further experiments with it.

Maybe you’re worrying too much about this. Do you think every game out there doesn’t move more than 60 pixels a second? In a game amidst entities moving, animations animating, and stuff happening no one will notice these tiny details :wink:

You could be right about that.
Maybe that’s the urge of trying to get the best from two dimensions while feeling inferior to all the 3D stuff of these days ;D