Too complicated?

For my current game , SOLIS , I am implementing a cable and fuel pipe network system into the game , I have the ability and idea to implement correct equations for this entire thing along with (somewhat) correct circuit simulation , however I dont know if something that complex would work in a game. What do you think , by this I mean that the entire system would operate under correct laws with different circuit setups acting differently.

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I’d be thinking along the lines of:

  • Does it add anything to the game? I.e. will gameplay be improved? (Keeping in mind realism doesn’t always equate to fun, unfortunately).

  • Will the average player notice and care about realistic implementation?

  • Can you achieve this with reasonable performance? (<= One of the reasons why real-world phenomena are often faked in games).

maybe just start simple. if it’s not fun, make it more complex. i bet you get new ideas of a system like this once you start coding it. :slight_smile:

Maybe have it as an option in the eventual thing but ofr now it might just b easier to not implement it.

I would think that unless the more complex approach actually makes it easier to properly distribute things through a more complicated network… its probably best to stick to a simpler faked system. Because really you are probably only trying to provide meaningful interactions with a system that a player can comprehend, rather than create an accurate physics simulator.

I’m not sure what you’re hoping to get from us here. What does it matter what we think? How would we know whether your implementation will work?

If we say we think it will work, does that increase the chances of it actually working? If we say we think it won’t work, are you just going to give up?

Instead of wasting time worrying about what we think, put together a little prototype. Prove to yourself that it works. It really doesn’t matter what anybody else thinks.

Im not asking if it would work as in the code would work , what I mean is would it be an enjoyable playing experience.

And again- how would we know that?

More to the point: what does it matter what we think? The important thing is: do you think it would be enjoyable? Does it sound fun to code? Then stop wasting time and just put together a little prototype! Then we can tell you whether the prototype is fun or not.

I’m not trying to be critical or discouraging: quite the opposite, I’m trying to tell you to just go for it, try it out, see if it works, then post your results here. Taking the time to ask us what we think about a theoretical game mechanic seems like time that would be better spent just creating the darn thing.

Is chess too complicated? And do your target players want chess complexity?

should a player be able to interact with the pipe/flow-system (aka blow it up) ? … would that affect electric sub-systems ? … would the fuel spill all over the place able to ignite ? that would be fun in pvp! :slight_smile:

Im not meaning like that , of course that will be in there , what I mean is having components that simulate the circuit correctly ie each device has specific voltages that must be met etc.

aah … are you into electronics ? like building stuff.