Great stuff, I really appreciate you taking the time to experiment with the code!
I added your logic and played around with it. The game plays out really well if you allow the AI to build up its villages. More troops = more fun, I think. However, if you build 1 soldier quickly, you can take all of the villages on the map before the AI gets the chance to develop.
Nonetheless, I think your logic is a step in the right direction.
Oddly enough, there is a comment in my notes, saying: ‘single resource pool versus resource pool per village - latter is more like Civ, encourages each town to be properly developed’… not sure this worked out quite as I originally intended!
I seem to be getting 2 comments regarding the difficulty: from developers (i.e. you guys) - “it’s too easy”; from friends and family - “it’s a bit hard”. Perhaps I need to find friends/family who are more competent game players ;D
Anyway, I hope to submit a new version with ‘improved’ AI in the next few days. Time will tell if it really is ‘improved’ or not!