Alright, currently in my project I’m rendering a tile, then rendering another tile that overlays onto the first and sort of provides tile based lighting. The first tile is the texture, then the second tile just has a black texture with the alpha value changed so that it can make the first tile lighter or darker. This isn’t very efficient, however, because I have to render twice as many tiles for every tile space. The lighting in my game changes depending on the time of day, and the torches. So, is there anyway to tint the tiles texture using only one tile? I’m using LibGDX and my tiles are objects of the
Sprite
class. I’m not using shaders right now, but if I need to I can.
Thanks!