Hello,
Now that I have managed to make a basic openGL rendering for my 2D tile based strategy game, I’m trying to impove it.
What I would like to do now is tint terrain in red when it’s in unit’s fire radius. The terrain is oubviously rendered with textures mapped on squares. So I would like to tint these textures with a transparent red color so that it looks like it is seen through a red glass. 'hope this is clear :-/
So how could I achieve this in an efficient way ? Playing with lights ? Create an already tinted texture beforehand ? Or another mean ?
Just one thing : I do not want to draw a transparent red circle since the fire radius does not mean a circle in my case. I really need a tile based processing.
Thanks for your help. 

Far too complex.