Timing in RenderLoop

Marvin, I saw you use :


now = System.currentTimeMillis();

Wouldn’t you use JavaTimer in com.xith3d.utility.timing ? (It uses nanoSeconds and if you use TimerInterface instead we can later implement e.g. LWJGL timers or something like that if we need it more accurate).

OK. I’ll change that.

Thanks. It will make every application using RenderLoop a lot smoother.

Done.

Good job, thanks again.