I’ve done a few searches on forums and the like and can’t really find any useful information, so I apologize if this is a simple question:
I’m trying to implement a timer and from what I can tell, the timer just simply tracks the time in millis since being activated. Simple enough, except when I try to implement it, I get a crash saying I haven’t created the keyboard. If I comment out my Keyboard stuff, it tells me that I have a null pointer exception in my glClear(…) call. Thing is, remove the timer and everything works fine. Is there some special thing I have to do to use a timer?
I’m just dumb - forgot to move my Display.destroy() method after adding the timer so that it was now IN my loop instead of after it ><